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The 4850 and 4870 hit the market with a huge bang this past summer forcing
Nvidia to drastically cut prices and at last giving ATI a better card in
technology and in performance. In aiming for the upper-mid range rather than
trying to build the fastest card possible they also have a great architecture to
scale down from. We've looked at a few of these cards and today we have two more
from Sapphire, their Radeon HD 4650 Overclock and their low-profile Radeon HD
4550.

Comparatively there isn't a huge difference between AMD's Radeon
HD 4670 and the Radeon HD 4650 in their specs. Both offer 320 stream processors,
128-bit memory interfaces but there is a difference in clock speed. The other
major difference is that while any of the cards can offer DDR3/GDDR2/GDDR3 all
the 4670's seem to offer GDDR3 and most 4550's are GDDR2. Sapphire went with
GDDR3 though on their Radeon HD 4650 and also overclocked the card which makes
the card quite comparable to a Radeon 4670. Their 4650 features a GPU core clock
of 650MHz and 900MHz for the GDDR3 memory which is 100MHz less than a 4670 for
the GPU core and 100MHz less for the memory. Not too far off and as you'll see
in the benchmarks performance isn't either.

We also have another 4000 series card to look at from Sapphire, the more
budget-minded Radeon HD 4550.

This card is low-profile and features 512MB of DDR3. It also
seems to have a bit of a stock overclock though we don't see that mentioned on
the box. The GPU core remains at 600MHz which is standard for 4550's but the
memory is at 900MHz above the 800MHz of a standard 4550.

We'll see how much power Sapphire can pack into a low-profile
card shortly.
Both cards come with a simple bundle as is usual for cards in
their marke with a DVI-to-HDMI adapter, DVI-to-VGA adapter, case sticker,
component out, and SD video output.
Both of these cards offer the wonderful features of the 4000
series from ATI with DX 10.1 suppoort, UVD2 for H.254 decoding, send-gen 55nm
manufacturing process for low power consumption, and 7.1 audio output over HDMI.
We've been through a number 4000 series of cards so that's a quick recap for you
in case you've missed it.
Here are the full technical specs on the 4650. The main difference between
this and the 4550 is a reduction in stream processors from 320 for the 4600
series to 80 for the 4500. A fairly sharp decline.
514 million transistors on 55nm fabrication process
PCI Express 2.0 x16 bus interface
GDDR3/DDR3/DDR2 memory interface (depending on model)
Microsoft® DirectX® 10.1 support
Shader Model 4.1
32-bit floating point texture filtering
Indexed cube map arrays
Independent blend modes per render target
Pixel coverage sample masking
Read/write multi-sample surfaces with shaders
Gather4 texture fetching
Unified Superscalar Shader Architecture
320 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel
shaders
Common instruction set and texture unit access supported for all types of
shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 128 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
Anti-aliasing features
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for superior quality
Adaptive super-sampling and multi-sampling
Gamma correct
Super AA (ATI CrossFireX™ configurations only)
All anti-aliasing features compatible with HDR rendering
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps
per pixel)
128-bit floating point HDR texture filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support
OpenGL 2.0 support
ATI Avivo™ HD Video and Display Platform1
2nd generation Unified Video Decoder (UVD 2)
Enabling hardware decode acceleration of H.264, VC-1 and MPEG-2
Dual stream playback (or Picture-in-picture)
Hardware MPEG-1 and DivX video decode acceleration
Motion compensation and IDCT
ATI Avivo Video Post Processor1
Enhanced DVD up-conversion to HD
Color space conversion
Chroma subsampling format conversion
Horizontal and vertical scaling
Gamma correction
Advanced vector adaptive per-pixel de-interlacing
De-blocking and noise reduction filtering
Detail enhancement
Inverse telecine (2:2 and 3:2 pull-down correction)
Bad edit correction
Automatic dynamic contrast adjustment
Full score in HQV (SD) and HQV (HD) video quality benchmarks
Two independent display controllers
Drive two displays simultaneously with independent resolutions, refresh rates,
color controls and video overlays for each display
Full 30-bit display processing
Programmable piecewise linear gamma correction, color correction, and color
space conversion
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit
displays
High quality pre- and post-scaling engines, with underscan support for all
display outputs
Content-adaptive de-flicker filtering for interlaced displays
Fast, glitch-free mode switching
Hardware cursor
Two integrated DVI display outputs
Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to
1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)2
decondary supports 18-, 24-, and 30-bit digital displays at all resolutions up
to 1920x1200 (single-link DVI only)2
Each includes a dual-link HDCP encoder with on-chip key storage for high
resolution playback of protected content3
Two integrated 400 MHz 30-bit RAMDACs
Each supports analog displays connected by VGA at all resolutions up to
2048x15362
DisplayPort™ output support
Supports 24- and 30-bit displays at all resolutions up to 2560x16002
Integrated HD audio controller with up to 2 channel 48 KHz stereo or
multi-channel (7.1) AC3 enabling a plug-and-play cable-less audio solution4
HDMI output support
Supports all display resolutions up to 1920x10802
Integrated HD audio controller with up to 2 channel 48 KHz stereo or
multi-channel (7.1) AC3 enabling a plug-and-play cable-less audio solution4
Integrated AMD Xilleon™ HDTV encoder
Provides high quality analog TV output (component/S-video/composite)
Supports SDTV and HDTV resolutions
Underscan and overscan compensation
Seamless integration of pixel shaders with video in real time
VGA mode support on all display outputs
ATI PowerPlay™ Technology5
Advanced power management technology for optimal performance and power savings
Performance-on-Demand
Constantly monitors GPU activity, dynamically adjusting clocks and voltage based
on user scenario
Clock and memory speed throttling
Voltage switching
Dynamic clock gating
Central thermal management – on-chip sensor monitors GPU temperature and
triggers thermal actions as required
ATI CrossFireX™ Multi-GPU Technology6
Scale up rendering performance and image quality with two GPUs
Integrated compositing engine
High performance bridge interconnect
Our test system OS was Windows Vista Ultimate 32-bit SP1 with ATI Catalyst 8.10
beta drivers and Forceware 178.24.

Here we see the overclocked 4650 nearly tied with the standard
Radeon 4670 in Crysis. The Sapphire 4550 also sees a slight bump with the
increase in memory clockspeed. The 9500 GT fits somewhere in between the video
card classes. As we can see the 4500 isn't quite able to handle DX10 medium
settings on Crysis. It wouldn't be very playable at 18.5 fps but the 4600 cards
don't have any problem.

Unreal Tournament 3 is much less of a graphics workhorse than
Crysis and here we see all cards perform well. Again the 4600 cards are on top
but we do see a slightly larger difference between the 4600 cards. Not bad
though for the 4650.

In Company of Heroes we see about a 10% difference between the
overclocked 4650 and the standard 4670. Sapphire's 4550 is also a few fps faster
than the regular 4550. The 9500 GT appears to do much better in CoH but still
not as fast as the 4600 cards.

World in Conflict seems to follow the trend we've seen so far.
Power consumption was measured from the wall socket directly from the
computer. Idle was taken after 5 minutes into the Windows desktop and Load was
tested emphasizing gaming performance and the video card in Crysis' GPU demo.
| |
Idle |
Load |
| Sapphire Radeon 4550 |
91W |
135W |
| Sapphire Radeon 4650 OC |
96W |
172W |
There's not too much difference in power consumption at idle
but at load the 4650 consumes about 40 more watts. Of course you also get
much better performance. Neither cards though consume too much power and are
under 100W even with a Phenom 9950 when idle.
Conclusion: ATI continues to be on a roll and these
cards are no different with the 4600 and 4500 series. Sapphire's overclocked
also seems to help a lot, it is just barely under a Radeon 4670 and the 4550
sees at least a few frames per second boost in games. The bundle isn't great
but that's to be expected with cards such as these. Overall we'd have
to say Sapphire has done a very good job with them we're glad to see DDR and
GDDR3 in use on these budget cards to give them a slight boost.
Pricing: Pricing is a little
murkey because can't find either of these cards for sale currently at e-tailers.
If the 4650 can come in under $10-15 of the 4670 it'll be a success and the
low-profile GDDR3 version of the 4550 no more than $5-10. Of course if you
need a low-profile card though it might be worth it to pay more. Currently
we can find a standard Sapphire 4550 for
$69 and a 4650 for
$75. The 4650 or 4670 cards definitely are the much better and smarter
buy at this point offering much more performance for little more in cost.
Sapphire Radeon HD 4650 OC Score: 95%
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Sapphire Radeon HD 4550 Low-Profile
Score: 89%
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