Sapphire Radeon HD 4830
Sapphire Radeon HD 4830 PDF Print E-mail
Written by Jeff_Tom   
Tuesday, 04 November 2008 18:18
Article Index
Sapphire Radeon HD 4830
Technical Specs
System Specs, Crysis, CoD4
CoH, World in Conflict, UT3
Conclusion
All Pages

 

Just last week ATI launched their newest card in the 4800 series of cards, the Radeon HD 4830. Since ATI improved their game incredibly with launching cards when they're ready in stores this has also cut down the time on non-reference cards hitting the market. These cards are out there now and today we have one to look at from Sapphire in their new Radeon HD 4830 card.

 

This Sapphire Radeon HD 4830 is very similar to some of their 4850 cards and other 4000 series cards as it features a blue PCB with their custom and large heatsink. This heatsink is visually very appealing but also drops the temperatures on a standard 4830 card dramatically. We've been saying since the launch of the 4800 series of cards the one major problem with all of them is that the heat is just far too high. This card ran at around 38 degrees Celsius for us and that's here in Texas! Easily the coolest running 4800 cards we've seen so far. When the card was maxed we topped out at 53 degrees Celsius. The card was very touchable unlike the other reference ATI 4800 cards. Our stock 4830 for reference at idle was already at 52 degrees Celsius and reached around 90 degrees Celsius. Of course this card is a dual slot card as the larger heatsink and fan extends out from the card but we think that tradeoff is more than worth it for the comfort of knowing your video card isn't getting too hot. I've personally had too many crashes in Crysis: Warhead from stock ATI 4000 series cards for my liking.

 


 

 Not much else is different from other 4830 cards but not much else has to be. Sapphire's standard bundle is included here, DVI-to-VGA adapter, component cables, PCI-Express to Molex adapter, DVI-to-HDMI adapter, case sticker, and installation CD. The main feature set from the 4000 series of cards is here, second-gen 55nm manufacturing process, DX 10.1 support, CrossfireX technology, PowerPlay for energy savings, UVD2 for H.264 decoding, 7.1 audio output over HDMI. The major difference between the 4850 and 4830 is that the number of stream processors sees a drop from 800 to 640 and the clockspeed is lowered. That's about all so we shouldn't see a major shift in performance either which is quite good sine 4830 cards should be from $100-130.

Here are the specs on the various Radeon 4800 cards.

Radeon 4830 Radeon 4850 Radeon 4870
Engine Clock 575MHz 625MHz 750MHz
Stream Processors 640 800 800
Computer Power 740GLOPs 1.0 TFLOPs 1.2 TFLOPs
Texture Units 32 TMUs 40 TMUs 40 TMUs
Memory Bandwidth 57.6 GB/s 64 GB/s 115 GB/s
Max Board Power 110W 110W 160W

 

 










Here are the full technical specs.


956 million transistors on 55nm fabrication process
PCI Express 2.0 x 16 bus interface
256-bit GDDR3 memory interface
Microsoft® DirectX® 10.1 support
Shader Model 4.1
32-bit floating point texture filtering
Indexed cube map arrays
Independent blend modes per render target
Pixel coverage sample masking
Read/write multi-sample surfaces with shaders
Gather4 texture fetching
Unified Superscalar Shader Architecture
640 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 160 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
Up to 8 render targets (MRTs) with anti-aliasing
Accelerated physics processing
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
Anti-aliasing features
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
Adaptive super-sampling and multi-sampling
Gamma correct
Super AA (ATI CrossFireX™ configurations only)
All anti-aliasing features compatible with HDR rendering
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
128-bit floating point HDR texture filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support
OpenGL 2.1 support
ATI Avivo™ HD Video and Display Platform1
Unified Video Decoder (UVD) for H.264/AVC, VC-1, and MPEG-2 video formats
High definition (HD) playback of Blu-ray and HD DVD video2
Dual stream (HD+SD) playback support
DirectX Video Acceleration 1.0 & 2.0 support
Support for BD-Live certified applications
Hardware DivX and MPEG-1 video decode acceleration
Avivo Video Post Processor1
Color space conversion
Chroma subsampling format conversion
Horizontal and vertical scaling
Gamma correction
Advanced vector adaptive per-pixel de-interlacing
De-blocking and noise reduction filtering
Detail enhancement
Color vibrance and flesh tone correction
Inverse telecine (2:2 and 3:2 pull-down correction)
Bad edit correction
Enhanced DVD upscaling (SD to HD)
Automatic dynamic contrast adjustment
Two independent display controllers
Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
Full 30-bit display processing
Programmable piecewise linear gamma correction, color correction, and color space conversion
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
High quality pre- and post-scaling engines, with underscan support for all display outputs
Content-adaptive de-flicker filtering for interlaced displays
Fast, glitch-free mode switching
Hardware cursor
Two integrated dual-link DVI display outputs
Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)3
Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content4
Two integrated 400 MHz 30-bit RAMDACs
Each supports analog displays connected by VGA at all resolutions up to 2048x15363
DisplayPort output support
24- and 30-bit displays at all resolutions up to 2560x16003
HDMI output support
All display resolutions up to 1920x10803
Integrated HD audio controller with support for stereo and multi-channel (up to 7.1) audio formats, including AC-3, AAC, DTS, enabling a plug-and-play audio solution over HDMI5
Integrated AMD Xilleon™ HDTV encoder
Provides high quality analog TV output (component/S-video/composite)
Supports SDTV and HDTV resolutions
Underscan and overscan compensation
Seamless integration of pixel shaders with video in real time
VGA mode support on all display outputs
ATI PowerPlay™ technology6
Advanced power management technology for optimal performance and power savings
Performance-on-Demand
Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario
Clock and memory speed throttling
Voltage switching
Dynamic clock gating
Central thermal management – on-chip sensor monitors GPU temperature and triggers thermal actions as required
ATI CrossFireX™ Multi-GPU Technology7
Scale up rendering performance and image quality with two, three, or four GPUs
Integrated compositing engine
High performance dual channel bridge interconnect8



Mother Board Foxconn 790GX
CPU Phenom 9950 BE
Memory Corsair XMS 4GB
Hard Drive Western Digital SE 16 750GB
Case Tsunami Thermaltake
Display Samsung SyncMaster 30"

Our test system OS was Windows Vista Ultimate 32-bit SP1 with ATI Catalyst 8.10 beta drivers and Forceware 178.24. DX10 and the highest settings were used at all times.

 

We'll start off with Call of Duty 4. Clearly two Radeon 4870 cards lead the way but at 2560x1600 things start to even up with two 4830 cards in Crossfire. The 4830 is about 10% slower than a 4850 which is where expect it to be and about on part with an overclocked GeForce 9800 GT.

 

In Crysis we see a similar pattern but the Crossfire cards are obviously CPU bound even at a "Very High" graphics setting. Unfortunately Crysis doesn't support 4 cores well and the Phenom at 2.6GHz is unable to push the cards and the game enough with only two core suport.












Unreal Tournament 3 is today's most popular engine so we have to test it. Here we see things closer all around but again about a 10% difference between the 4850 and the 4830 and the 9800 GT OC this time is just below it.

 

In Company of Heroes at 2560x1600 resolution with everything maxed out we definitely appear to be running out of memory bandwidth and texture memory in general as we see a sharp drop from all cards but the GDDR5 powered 4870. Don't let the 4830CF card fool you, that's within range of error, all results were fairly similar and it might have caused more lag in Crossfire with possible less memory bandwidth with the cards communicating with each other.

In World in Conflict we see a pattern basically similar to other games and realize how close the 4850 and 4830 are in performance.

 


Power consumption was measured from the wall socket directly from the computer. Idle was taken after 5 minutes into the Windows desktop and Load was tested emphasizing gaming performance and the video card in Crysis' GPU demo.

Idle Load
Sapphire Radeon 4830 120W 208W
Radeon 4830CF 135W 300W

Two cards doesn't add a lot of power when everything is idle but when things are maxed out we're looking at almost another 100W draw. Still not too bad, 300W peak power draw with two 4830CF cards in a Phenom 9950.

Overclocking the board was a snap with the great cooling it offered hitting 720MHz for the core and 1.12GHz for the memory with ease.












Conclusion:

We've already looking at the 4830 once and it definitely is a great card which is about 10% upper or lower performance from a Radeon HD 4850. If you're gaming at 1680x1050 or below then this is the perfect high-end card for you. 1920x1200 also seems very acceptable but we might go ahead and go for the 4850 or 4870 card over the 4830 as you'll want more memory bandwidth at a higher resolution and that's only going to increase in the future. Still, it is something anyone looking for good performance should consider. It also seems to top a standard 9800 GT and come in around the same as an overclocked card. Of course with a much better feature set though it isn't much of a contest. Overall, we're very happy Sapphire can provide a great card that rids the 4830's one problem which all 4800 cards have: heat, and do so at a great price. An OEM copy of a game would have been nice but it's not a major loss.

Pricing:

Sapphire's Radeon HD 4830 is available for an excellent $129 from MWave, which is basically the price of reference 4830 cards. For that price this is a fantastic deal and a no-brainer if you're looking for a 4830 card. Resolving the heat issue of the 4800 series removes the one flaw in the cards and is a great and practical movie on Sapphire's part. Sapphire's similar 4850 Radeon card is $172 though we've seen them closer in price at some other stores.

Score: 98%

 

Last Updated on Tuesday, 04 November 2008 18:22
 

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