| Sapphire Radeon HD 4830 - CoH, World in Conflict, UT3 |
|
|
|
| Written by Jeff_Tom | ||||||||||||||||
| Tuesday, 04 November 2008 18:18 | ||||||||||||||||
Page 4 of 5
Unreal Tournament 3 is today's most popular engine so we have to test it. Here we see things closer all around but again about a 10% difference between the 4850 and the 4830 and the 9800 GT OC this time is just below it.
In Company of Heroes at 2560x1600 resolution with everything maxed out we definitely appear to be running out of memory bandwidth and texture memory in general as we see a sharp drop from all cards but the GDDR5 powered 4870. Don't let the 4830CF card fool you, that's within range of error, all results were fairly similar and it might have caused more lag in Crossfire with possible less memory bandwidth with the cards communicating with each other.
In World in Conflict we see a pattern basically similar to other games and realize how close the 4850 and 4830 are in performance.
Power consumption was measured from the wall socket directly from the computer. Idle was taken after 5 minutes into the Windows desktop and Load was tested emphasizing gaming performance and the video card in Crysis' GPU demo.
Two cards doesn't add a lot of power when everything is idle but when things are maxed out we're looking at almost another 100W draw. Still not too bad, 300W peak power draw with two 4830CF cards in a Phenom 9950. Overclocking the board was a snap with the great cooling it offered hitting
720MHz for
the core and 1.12GHz for the memory with ease.
|
||||||||||||||||
| Last Updated on Tuesday, 04 November 2008 18:22 |