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After numerous hurdles in getting their 2900 line of cards out, in finally
catching up to Nvidia in getting a DX10 card out even if it was one that was too
hot and didn't perform well, ATI managed a significant comeback late last year
with the 3000 Radeon series of cards especially the 3870X2, 3870, and 3850.
Performance increased dramatically able to compete with Nvidia, price, and power
consumption. But Nvidia has come back first with the 9800 GTX then the
incredibly expensive GTX 280. And what does AMD have to bounce right back but
the brand new Radeon HD 4850 launching today and in a few weeks the Radeon HD 48
4870 which should topple the GeForce 9800 GTX.
Below is the shot of the actual card we used from our friends at
Visiontek. We received two cards from the trip to the launch in San
Francisco and some other goodies have since arrived in Austin. Or across
town at least.

Time is one thing that is not on our side as ATI pushed the NDA
expiration ahead a week as cards have already started to flood the channel
making the time for the review very tight. We'll cut straight to the chase here
and give you the specs. The gist of it is this is a second generation 55nm
Radeon product and the 4000 series brings some amazing gains in stream processor
count and efficiency.
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ATI Radeon HD 4850 |
ATI Radeon HD 3870 |
| Manufacturing Process |
55nm |
55nm |
| Stream Processors |
800 |
320 |
| Texture Units |
40 |
16 |
| Render Back-Ends |
16 |
16 |
| Core Clock Speed |
625Mhz |
775MHz |
| Memory Data Rate |
2.0 Gbps GDDR3 |
2.25 Gbps GDDR4 |
| Math Processing Rate (multiply-add) |
1.0 TeraFLOPS |
.497 TeraFLOPS |
| DirectX Support |
10.1 |
10.1 |
The MSRP for the Radeon HD 4850 will be $199.
956 million transistors on 55nm fabrication process
PCI Express 2.0 x16 bus interface
256-bit GDDR3/GDDR5 memory interface
Microsoft® DirectX® 10.1 support
Shader Model 4.1
32-bit floating point texture filtering
Indexed cube map arrays
Independent blend modes per render target
Pixel coverage sample masking
Read/write multi-sample surfaces with shaders
Gather4 texture fetching
Unified Superscalar Shader Architecture
800 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel
shaders
Common instruction set and texture unit access supported for all types of
shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 160 texture fetches per clock cycle
Up to 128 textures per pixels
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
Anti-aliasing features
Multi-sample anti-aliasing (2, 4 or 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
Adaptive super-sampling and multi-sampling
Gamma correct
Super AA (ATI CrossFireX™ configurations only)
All anti-aliasing features compatible with HDR rendering
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps
per pixel)
128-bit floating point HDR texture filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support
OpenGL 2.0 support
ATI Avivo™ HD Video and Display Platform
2nd generation Unified Video Decoder (UVD 2)
Enabling hardware decode acceleration of H.264, VC-1 and MPEG-2
Dual stream playback (or Picture-in-picture)
Hardware MPEG-1, and DivX video decode acceleration
Motion compensation and IDCT
ATI Avivo Video Post Processor
New enhanced DVD upconversion to HD new!
New automatic and dynamic contrast adjustment new!
Color space conversion
Chroma subsampling format conversion
Horizontal and vertical scaling
Gamma correction
Advanced vector adaptive per-pixel de-interlacing
De-blocking and noise reduction filtering
Detail enhancement
Two independent display controllers
Drive two displays simultaneously with independent resolutions, refresh rates,
color controls and video overlays for each display
Full 30-bit display processing
Programmable piecewise linear gamma correction, color correction, and color
space conversion
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit
displays
High quality pre- and post-scaling engines, with underscan support for all
display outputs
Content-adaptive de-flicker filtering for interlaced displays
Fast, glitch-free mode switching
Hardware cursor
Two integrated DVI display outputs
Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to
1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)3
Secondary supports 18-, 24-, and 30-bit digital displays at all resolutions up
to 1920x1200 (single-link DVI only)3
Each includes a dual-link HDCP encoder with on-chip key storage for high
resolution playback of protected content4
Two integrated 400MHz 30-bit RAMDACs
Each supports analog displays connected by VGA at all resolutions up to
2048x15363
DisplayPort™ output support
Supports 24- and 30-bit displays at all resolutions up to 2560x1600
HDMI output support
Supports all display resolutions up to 1920x10803
Integrated HD audio controller with up to 2 channel 48 kHz stereo or
multi-channel (7.1) AC3 enabling a plug-and-play cable-less audio solution
Integrated AMD Xilleon™ HDTV encoder
Provides high quality analog TV output (component/S-video/composite)
Supports SDTV and HDTV resolutions
Underscan and overscan compensation
MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
Seamless integration of pixel shaders with video in real time
VGA mode support on all display outputs
ATI PowerPlay™
Advanced power management technology for optimal performance and power savings
Performance-on-Demand
Constantly monitors GPU activity, dynamically adjusting clocks and voltage based
on user scenario
Clock and memory speed throttling
Voltage switching
Dynamic clock gating
Central thermal management – on-chip sensor monitors GPU temperature and
triggers thermal actions as required
ATI CrossFireX™ Multi-GPU Technology
Scale up rendering performance and image quality with two GPUs
Integrated compositing engine
High performance dual channel bridge interconnect5
Our first impression of this card in the
limited time we had is that it is amazing ATI put so much power into a single
slot card. It does appear to run very hot, at around 155 degrees Fahrenheit by
our initial tests but it is a single slot card and we can say the fastest single
slot card on the market. A bigger heatsink/fan could have helped but it seems to
be quite a powerful package for an amazing price.
Here is our current test system.

Our test OS was Windows Vista Ultimate SP1 with Nvidia's 175.12 of Forceware drivers
and ATI Catalyst 8.6.
All the latest software revisions were used in our testing.

And we're off. The first thing we notice is that we do seem to be
limited by our Phenom setup in the CPU hungry Crysis but also how amazing the
4850 is as a performer besting the 3870 by 7fps and meeting the 9800 GTX head
on. Quite an achievement for the company written off by many not long ago.

Unreal Tournament 3 is the most popular graphics engine in use
today and something we thus must test. Here we see two 4850s come out on top far
and away besting two 9800 GTX SLI cards in every resolution and by 18fps at
2560x1600. The 4850 does it's best to keep up but comes in slightly under the
GeForce 9800 GTX.

uake Wars is one of the last Open GL games on the market and may
not have much of a life longer as an API for games but for now it's something
we'll be testing. OpenGL has always favored Nvidia it does so here but ATI have
made huge gains in the ability of their cards with the 4000 series.

Valve's Half-Life 2 proves to be much friendlier to the 4850
series and we again see some great performance from ATI.

Here the 4850 again comes in under a GeForce 9800 GTX but easily
clobbers the previous ATI generation.
Pricing:
CDW now has the Radeon HD 4870 here for $349.99. Newegg is selling the 4850 for $199.99.
As more etailers get on the band wagon we fully expect
pricing to drop particularly with Nvidia announcing the
GeForce 9800GTX+.
Conclusion:
While we haven't had a long time to look at
ATI's new Radeon HD 4850 series of cards what we have looked
at in gaming performance is nothing short of amazing for a
$200 card and from a company treading water only a year ago.
ATI is resurgent and the 4850 is just the what the company
needed and AMD especially. AMD's CPU division could use some
of the ability to compete that ATI has shown lately badly
but for now ATI is the shining star from AMD with excellent
integrated graphics and chipsets and now easily the best
performance on the market from a single slot card. Nothing
really comes too close and it is good to see competition
heating up again from Nvidia and ATI that was dormant for
too long. Now the question is does Nvidia have something up
their sleeve soon, were they hiding something in that 18
month wait for a follow up to the GeForce 8800 GTX more than
the very expensive GTX 280? We shall see but for now the
Radeon 4850 does a good job of emulating a GeForce 9800 GTX
at an amazing price and we can't wait to see what the 4870
is able to offer up. Congrats to ATI, now we just wish we
had more time for a review in the future :). Score: 99%
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