|
Written by Jeff_Tom
|
|
Wednesday, 12 November 2008 20:27 |
|

When a game from Valve is released it
is a huge deal. And although with the Episodes being released and other
constituents of Valve doing work with TF2, Portal, etc, this seems to be
occurring at a quicker pace it still isn't all the time. The newest one is
about to come out next week and a demo was released earlier,
Left 4 Dead.
The project started in the hands of Turtle Rock Studios who have been used
by Valve a lot previously but the developer was acquired and is now
officially a part of Valve. Left 4 Dead uses the Source engine
and thus benchmarking is very familiar. Simply use record command at the
console and then timedemo to play back the demo you recorded. We recorded a
section where there are swarms and swarms of zombies attacking you in the
streets that don't seem to let up. Here is our test system.
Our test system was
Windows Vista Home Ultimate
SP1 32-bit. ATI Catalyst 8.10 drivers were used and Forceware 180.43.
Our settings were set to the highest possible except we went
for 8XMSAA and 16XAF with "Very High" or "High" whichever was the highest
where possible.

Things fall pretty much where we expect. This is the most
advanced Source engine game to date though and it still is a demo so scores
might seem a little low for some of the more advanced hardware that we have.
There is a gradual step down for all the lower-end cards though until we get
the to the GeForce 9500 GT and 8600 GTS which are unplayable at this high
settings. However, they should be more than playable at more mid-range
settings.

The GTX 280 only loses 3fps at 1920x1200 showing that it's
probably CPU bound. Cards appear a bit more staggered here and once you hit
the Radeon HD 4670 you dip below 30fps if just barely. Again though this was
an intense demo and we think it's probably acceptable for most people. So
for a $70 card you can play Left 4 Dead basically maxed out at 1920x1200.
We see a major dip here for the memory limited GeForce 8800
GTS 320MB. There's just no way it can handle this resolution, the same for
our GeForce 8600 GTS which only has 256MB of RAM. If you're playing on
playing this resolution you'll definitely want a 4800 card or a GTX 260 and
up.
Conclusion:
Left 4 Dead definitely seems to be less forgiving than the
previous episode of Half-Life 2 but as with other Source engines this is
still one of the faster and more scalable engines on the market due to still
being low-tech compared to Unreal 3 or Crysis. That said the art direction
and other flourishes make up for that greatly and give the game the patented
Valve sense of style.



|
|
Call of Duty: World at War Benchmarks |
|
|
|
|
Written by Jeff_Tom
|
|
Tuesday, 28 October 2008 20:20 |
|

Call of Duty has without a doubt gone
from a good franchise on the PC to hitting the absolute mainstream with the
success of Call of Duty 4, up there with Halo 3 in sales and awareness.
Activision seems to be milking the franchise yearly as well as they tend to
do with all their franchises and so far at least it hasn't suffered greatly
although Treyarch usually isn't up there with Infinity Ward. Call of Duty:
World at War, the follow-up to Call of Duty 4, hits two weeks from now but a
multiplayer PC beta was released today. We as usual decided to test it on a
range of video cards to see how the latest in the series performs.
Our test system was
Windows Vista Home Ultimate
SP1 32-bit we used FRAPS on the Makin multiplayer map, running the same
path without any other players to have accurate and repeatable results.
Catalyst drivers 8.10 were used and the beta 180.43 Forceware drivers.
Graphic settings set to their highest possible settings in
all categories except anti-aliasing which was left at 4X.



There are some definite conclusions we can draw from these
early scores. First of all, it looks like this build of the Call of Duty
engine is not yet optimized for ATI's graphic cards. Some might recall that
originally a while back AMD's Radeon cards struggled with Call of Duty 4
until a better driver release came out. The Radeon 4850 definitely should
not be below a GeForce 8800 GT even if it is overclocked. Unfortunately, all
of our Nvidia cards are but at most that yields 8-10% gains. The benchmarks
are very accurate and it isn't surprising to see that the game isn't fully
optimized yet on ATI's front. Call of Duty 4 is one of the games where AMD
cards currently excel, whether the 3850 or 4870X2 but here we see the 4870X2
barely stop a GeForce GTX 280. We wonder whether there is Crossfire support
in this build of the game yet as well which so far we doubt.
Conclusion:
We'll do more testing tomorrow with some older and not as
high-end cards but for now enjoy these. Nvidia is definitely in the driver's
seat now with Call of Duty: World at War which could be because of the Big
Bang II beta drivers we used or it could be that simply ATI has not yet
optimized for Call of Duty: World at War as they had not with Call of Duty 4
at launch. We believe that to be the case and hopefully the 8.11 drivers
have some better performance for what is sure to be a popular first-person
shooter.




|
|
Last Updated on Wednesday, 29 October 2008 09:14 |
|
Battlefield Heroes Performance |
|
|
|
|
Written by Jeff_Tom
|
|
Sunday, 24 August 2008 15:23 |
|
Battlefield has been one of the biggest gaming franchises of
the decade with numerous sequels and incarnations of the game, most
recently on the consoles with Bad Company. The latest version for PC Gamers
is Battlefield Heroes which is a new take on the game franchise which brings
it into the world of web gaming and also simplifies the gameplay
significantly to try and cater to casual gamers. The game is currently still
in beta testing phase but we were able to get hold of a key and we decided
to test the game to see how exactly it performs.
Our test system was
Windows Vista Home Ultimate
with ATI
Catalyst 8.6 drivers and Forceware 177.41.
FRAPS was used for testing and unfortunately on the Village
map in the game. Benchmarking FRAPS isn't the most accurate all the time but
a multi-player game adds in added variations. We tried to re-produce the
same exact results though despite these results we feel are very accurate
but take them with somewhat a grain of salt that FRAPS adds.
The game is very limited in graphics options from "High",
"Medium", and "Low" being the only options with no details or advanced
section. The gameplay matches the engine in it's simplicity so that isn't a
big deal, as you'll see the game runs well even on "High" even on older
hardware.

We start things off at 1680x1050 and tested on value and older
cards and as you can see they're all above 30fps even at "High" with the
exception of the
GeForce 6600 GT and
Radeon 2600 XT video
cards. The
GeForce
7900 GTX hits almost 100fps, which is the limit for the game engine.

Bumping up the resolution to that of a
24" monitor we
naturally lose performance on value cards but the 9500 GT excels in this
game. A 7900 GT gets 50fps and a
Radeon X1900 XT brings in 46 with settings
maxed.

2560x1600 is the highest resolution supported by graphics
cards and monitors today and luckily Battlefield Heroes supports it. The
7900 GTX which is now years old easily handles it coming in at 44.1fps and
the 9600 GT brings in near 70.
Battlefield Heroes obviously should have few problems running
on most computers. If you have an issue, it'll more than likely be a driver
issue than a performance issue. We look forward to the full game being
released and thank EA for our beta key. Read on for screenshots.



|
|
Last Updated on Tuesday, 26 August 2008 06:21 |
|
Written by Jeff_Tom
|
|
Tuesday, 24 June 2008 13:04 |
|

Every now and then there's a game that takes the PC gaming community by storm
coming out of nowhere to rack up huge sales numbers in what people have been
calling a dead market since the days of the PlayStation One and Nintendo 64. The
one this year is Age of Conan, the MMORPG from Funcom, which has sold 500,00
copies since it's release to June 1st with undoubtedly many more sold since
then. The company was best known for Anarchy Online and clearly have struck
MMORPG gold with Age of Conan.
Age of Conan runs off the Dreamworld graphics engine which Funcom originally
developed in 2000 for Anarchy Online. Funcom decided with Age of Conan to try
and take this further and develop the engine more so to bring it up to date for
gameplay, graphics, and more. This includes such things as Cheetah, their own
renderer used to apply shadows to everything in game, SpeedTree which works on
creating better quality graphics for foliage, and in the future Funcom plans to
support Microsoft's DirectX 10 API. Currently Age of Conan only uses Microsoft's
DirectX 9 so we'll be looking at that in our performance testing. Consensus all
around though is that Age of Conan is a top tier MMORPG with a very advanced
graphics engine so it's something we definitely wanted to benchmark.
We used FRAPS through a 40 second run through the game in an
area without any other variables to adjust the frames per second. Here is our
start position and then end.
Here is our test system.
ATI Catalyst 8.6 and nForce 159.17 drivers were used on Vista Ultimate SP1.
Start:
End: 
Here are our graphic settings for the game.


As you can see we ran at fairly high quality settings.
Now onto the benchmark results.



In our results we see cards like the 9600 GT or cards from a few years ago
such as the Radeon 1950 Pro struggle. The Radeon 1950 Pro isn't playable at any
resolution but then again we were running at fairly high settings. We've heard
of some problems with Crossfire and SLI with the game but for us it ran
excellently and more than doubled scores at times. ATI's new Radeon 4850 is especially
powerful and we're interested in how fast the Radeon 4870 will be which we
should get soon. Scores from the 4850 to Crossfire more than double. We see
similar results from the 9600 GT and 9800 GTX. This game doesn't really seem to
prefer one card over the other with the Radeon 3870 and 9600 GT, 8800 GT fairly
matched and also with the 4850 against a 9800 GTX. We're looking forward to how
DirectX10 might change things and hope Funcom releases a patch soon. To play the game at maximum settings today though you definitely need a fairly high-end card, at least a 9600 GT to 3850 or above in performance.
|
|
Last Updated on Wednesday, 25 June 2008 14:10 |
|
|
|
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>
|
|
Page 1 of 16 |