AMD has released Catalyst 14.7 RC3 drivers. You can download them here for Windows.
Tech Report has details from AMD's Richard Huddy on FreeSync capable monitors. Sampling will happen as early as next month.
"Multiple" vendors are preparing displays based on the technology, though Huddy declined to name names. Interestingly, he suggested there's more excitement surrounding adaptive refresh mojo than there is for 4K resolutions. You'll certainly need a lot less graphics horsepower exploit the benefits of a dynamic refresh rate than you will to run games at 4K.
Tech Report says AMD's Richard Huddy has been talking Mantle, and OpenGL getting more like Mantle.
Huddy told us AMD has done a "great deal of work" with the Khronos Group, the stewards of the OpenGL spec, on OpenGL Next. AMD has given the organization unfettered access to Mantle and told them, in so many words, "This is how we do it. If you want to take the same approach, go ahead." Khronos is free to take as many pages as it wants out of the Mantle playbook, and AMD will impose no restrictions, nor will it charge any licensing fees.
Forbes talks AMD's 1st half of 2014 growth.
Microprocessor and graphic processors manufacturer AMD announced its Q2 2014 earnings on July 17. Owing to its restructuring efforts, the company returned to profitability in Q3 2013, and Q3 2014 marks its fourth consecutive quarter of positive non-GAAP net income. At $1.44 billion, revenues grew 3% sequentially and 24% annually, driven primarily by strong sales of semi-custom SoC and notebook offerings. Despite higher semi-custom sales, which have lower margin compared to the corporate average, AMD’s gross margin were flat sequentially (35%) as the company witnessed a richer mix of notebook products.
Anandtech has tested out the just released version 4.0 of AMD's Gaming Evolved Client. This is from their partnership with Raptr.
Ahead of today’s client release Raptr gave us some time to spend with the forthcoming update, and while the Game DVR function is still officially in beta as version 4.0, we can briefly report that AMD and the Ratpr team have made good progress in just the last month. In the earlier beta of the Game DVR function – now dubbed Game Video Recorder, or GVR – we encountered both compatibility and image quality issues, and in the case of the latter the problem has been fully resolved in our test suite. The one game we were having a problem with on the previous client, Thief, now records with the correct gamma. All other games that we’ve had a chance to test (our complete benchmark suite and then some) are similarly correct.
WCCF Tech points to a CPU-Z shot supposedly showing a new A10-8890K APU from AMD with 6 cores. Its clocked at 4.4GHz, and has a 95W TDP.
Now this particular APU appears to be based on the FM3 socket which is supposedly not coming till 2016, unless that report was completely off (or this CPUZ is fake). We were supposed to be getting the Carrizo APU on the notebook platform soon enough however, and this provides us with some much needed insight into that. Now according to AMD the CPU cores are actually going to be Excavator cores, which is the last revision of Bulldozer (and probably the last CMT architecture). We should expect some decent IPC gains from the new cores and the additional core count will ofcourse help overall compute. Here is a comparison table of the Kaveri, Richland and Carrizo APU flagships:
This week's Around the Verse says that CPU issues with AMD processors in Star Citizen are currrently being worked on by their UK team. Go to about 3 minutes 40 seconds in the video for the news. Star Citizen is in alpha and is Crytek engine based, and will receive Mantle support. I am a Star Citizen backer, and back in the day had two interviews at Origin. How the time flys.
Based on the Award-Winning GCN Architecture with HSA Features, the AMD A10-7800 is the Latest Addition to AMD’s High Performance APU Product Line
Sunnyvale, Calif. 7/3/2014
AMD (NYSE: AMD) today announced the introduction of the AMD A10-7800 Accelerated Processing Unit (APU) to its industry acclaimed A-Series 4th generation APU lineup. With up to 12 Compute Cores (4CPU + 8 GPU) unlocking full APU potential and Heterogeneous System Architecture (HSA) features, the AMD A10-7800 boasts a powerful AMD Radeon™ R7 Series graphics for peak performance across applications1. Combined with AMD’s acclaimed Mantle API, the AMD A10-7800 APU can enable accelerated performance across select AMD Gaming Evolved partner titles.
“The 2014 AMD A-Series APUs are the most advanced and developer friendly performance APUs from AMD to date,” said Bernd Lienhard, corporate vice president and general manager, Client Business Unit, AMD. “The compute and graphics technologies in our APUs lead the way for consumers to leverage the best technology in their gaming, office and multimedia applications, and raise the bar on the desktop PC experience.”
Taking the visual experience further, the AMD A10-7800 APU offers support for UltraHD (4K) resolutions and new video post processing enhancements that will make 1080p videos look outstanding when upscaled on an UltraHD-enabled monitor or TV. In addition, with a configurable thermal design power option (cTDP), the A10-7800 allows enthusiasts to fine-tune for maximum performance. The AMD A10-7800 APU will be available for purchase in Japan starting today, with worldwide availability at the end of July.
In addition, AMD also announced the introduction of the AMD A6-7400K and AMD A4-7300 APUs, ideal for consumers looking to upgrade their application and office experience on the PC. With the unifying FM2+ infrastructure for AMD APUs, users are enabled to build smaller form factors for gaming and home theatre PC (HTPC) systems that sip power while offering peak performance. In addition with AMD Radeon™ memory, users can benefit from AMD AMP technology to help boost their gaming experience with the AMD Radeon™ R9 2400 Gamer Series memory which has been tested and certified for AMD A10 APUs2,3.
Learn more about AMD APUs: AMD A-Series APUs
Learn more about the AMD Mantle API
Learn more about AMD Radeon™ Memory
Learn more about AMD Technologies + Software
Tech Radar interviews AMD gaming scientist Richard Huddy. They talk why he chose to come back to AMD, Mantle, and Gameworks.
I sit in the office of the CTO, reporting to Raja Koduri. It's my job to go out to ISVs, to the games developers, because my focus is on 3D. My first focus is on discrete graphics, the high-end graphics solutions. I talk to those game developers in that area; Crytek, DICE, Epic, all the people who produce quality graphics engines on PC, and bring in information on what it is they want and how they're trying to change their rendering engines.
I bring in an understanding of what's needed to solve the set of problems they're confronted with at that point, and then in the office of the CTO, I get a seat at the table when we are designing our GPUs, when we're making prioritization decisions, how much we spend on certain features and whether they're in or out. Because of the formalization of the process, it means that AMD guarantees that in our GPU designs, gaming is front and center.
PCWorld's Mark Hachman reports that Intel has approached AMD about their Mantle technology. Did they approach AMD about x86-64, DDR, and integrated memory controllers. IDK.
"I know that Intel have approached us for access to the Mantle interfaces, et cetera," Huddy said. " And right now, we've said, give us a month or two, this is a closed beta, and we'll go into the 1.0 [public release] phase sometime this year, which is less than five months if you count forward from June. They have asked for access, and we will give it to them when we open this up, and we'll give it to anyone who wants to participate in this."