Tech Radar interviews AMD gaming scientist Richard Huddy. They talk why he chose to come back to AMD, Mantle, and Gameworks.
I sit in the office of the CTO, reporting to Raja Koduri. It's my job to go out to ISVs, to the games developers, because my focus is on 3D. My first focus is on discrete graphics, the high-end graphics solutions. I talk to those game developers in that area; Crytek, DICE, Epic, all the people who produce quality graphics engines on PC, and bring in information on what it is they want and how they're trying to change their rendering engines.
I bring in an understanding of what's needed to solve the set of problems they're confronted with at that point, and then in the office of the CTO, I get a seat at the table when we are designing our GPUs, when we're making prioritization decisions, how much we spend on certain features and whether they're in or out. Because of the formalization of the process, it means that AMD guarantees that in our GPU designs, gaming is front and center.