Red Gaming Tech looks at the upcoming TressFX 2.0 which is set to improve upon what we saw in the Tomb Raider reboot. Grass and fur are going to get support, and performance improvements are also coming.
If we’re pointing out faults, another of the original TressFX (other than it being hard to code for, but we’ll get to that) was that it had limited use. This AMD are fixing for the next version, TressFX 2.0 With it, AMD are hoping to better animate Grass and Fur. Grass and foliage in general is another very difficult thing for games developers to create and animate in a realistic way. Much like hair, they require a lot of detail which is hard to emulate in real time using a game’s engine. Recently, AMD have held their APU2013 conference and issued the following statement: