Significant performance gains for single GPU configurations
Compatible with AMD Radeon™ 6000 and AMD Radeon 5000 series of graphics products
Includes the latest OpenGL driver component for Rage performance optimizations
Significant performance gains for single GPU configurations
Compatible with AMD Radeon™ 6000 and AMD Radeon 5000 series of graphics products
Includes the latest OpenGL driver component for Rage performance optimizations
AMD has released Catalyst 11.8 drivers. Here are some details.
AMD Overdrive has been enhanced to include both CPU and GPU over-clocking controls within the AMD Vision Control Center
CPU over-clocking is only supported on AMD Black edition CPUs
Performance highlights
Improves performance up to 10% in Crysis 2 DirectX 11 version for both non-Anti-Aliasing, and application enabled Anti-Aliasing cases on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
Improves performance up to 8% in Fear 3 DirectX 11 version with application enabled Anti-Aliasing on the
AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
Improves performance up to 30% when AMD’s Morphological Anti-Aliasing (MLAA) is enabled through the
Catalyst™ Control Center on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
Improves performance up to 20% in Call of Duty Black Operations for single GPU and Multi-GPU configurations on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
Increased support for advanced techniques like single-rendering-pass order-independent transparency with the ability to enable shaders with atomic counters and load/store/atomic read-modify-write operations to a single level of a texture. This can make it easier for developers to efficiently manage which objects are visible without requiring multiple rendering passes
The ability to save cycles by capturing GPU-tessellated geometry and drawing multiple instances of the result – this means that complex objects can be efficiently replicated and repositioned
A new feature to allow modification of an arbitrary subset of a compressed texture, without having to download the texture to the GPU again, which can enable significant performance improvements
A full set of shader language features, including support for packing 8- and 16-bit values into a single 32-bit value for efficient shader processing with significantly reduced memory storage and bandwidth.
You can download them here for Windows and here for Linux.