Thursday, 01 August 2013 12:17
AMD has released the Catalyst 13.8 beta for Windows here and Linux here! Here are the Windows notes.
Feature Highlights of The AMD Catalyst 13.8 Beta Driver for Windows:
Support for AMD CrossFire™ Frame Pacing
Frame Pacing ensures that frames rendered across multiple GPUs in a CrossFire configuration will be displayed at an even and regular pace.
Enabled through the AMD Catalyst Control Center; Globally or on a per application basis.
Frame Pacing is enabled by default.
Supported for DirectX 10 and DirectX 11 applications, and resolutions up to and including 2560x1600 (single display).
OpenGL 4.3 support – full support for the OpenGL 4.3 feature set
Performance improvements found in AMD Catalyst 13.8 Beta for Windows:
Metro: Last Light – improves performance up to 7% on the AMD Radeon™ HD 7000 Series
OpenGL support for User Profiles and Catalyst Application Profiles:
Users can now create per application 3D setting profiles for OpenGL applications.
OpenGL applications are now supported through Catalyst Application Profile updates (for single GPU and AMD CrossFire configurations).
AMD Enduro Technology enhancement - Catalyst Control Center will now show which applications are active on the Performance GPU, and the Power-Saving GPU
Resolved crash when enabling AMD CrossFireX™ on some AMD 970 platforms
Improved stability for AMD Radeon HD 7790
Resolved intermittent mouse cursor corruption when rapidly moving the cursor across window borders
And the Linux updates which should help Steam Linux users.
Highlights of the AMD Catalyst™ 13.8 Beta Driver for Linux:
This release of AMD Catalyst™ Linux introduces support for the following new features:
OpenGL 4.3 support
Dynamic primary surface resizing
Kernel 3.10 support
SLED 11 SP3 support
 Source Engine games hang when running on the High Performance ASIC
 Maya 2012 Paint brush fails to leave trails in real time while painting at some areas when desktop effects enabled
 Incorrect object picking in Autodesk Maya using UAV selection solver
 Autodesk Maya fluids display visually very pixelated even at higher resolutions of the fluid voxels
 Mesh/polygons selection take too long to select and deselect compared to Nvidia in Maya 2011-2013
 Unigine Heaven 4.0 crash in high performance GPU
 Enable Optimization on SGPU for 11% Performance gain (unigine heaven)
 Unigine Heaven OGL stops responding at high resolutions with VSync enabled
 Left4Dead2 Corruption is observed
 Left4Dead2 Yellow Screen Bug
 Left4Dead2 Gamma Correction Corruption
 Visual artifacts for XvBA playback with CABAC=No
 The menus are unbelievably slow with vsync disabled for XBMC
 Kernel 3.10 support
 “Testing use only” watermark removed
 AA does not function with desktop effects enabled
 Quake4 fails to render in game sky properly at certain points with High Performance GPU
 Unigine Heaven at high resolution and settings will show intermittent corruptions in crossfire
 System hang when running Counter Strike: Source at low settings on Linux
 C4Engine show corruptions with GL_ARB_texture_array enabled